Verified Preservation Mirror

Download BoneLib v3.2.1 Stable Binary

Access the verified, compiled production assembly for the universal prerequisite framework. A single unified binary bridges execution layers across both desktop and standalone hardware environments.

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Independent Mirror & Integrity Statement

This distribution archive operates independently to maintain absolute preservation availability. The asset below is replicated directly from the open-source repository tags without repackaging, embedded script alterations, or dynamic server injections.

BoneLib.dll

Latest Stable

Core compiled framework assembly containing full update hook lifecycles.

5.27 MB Released: Jan 22
PCVR Integration Path Deploy into your local desktop environment directory using standard MelonLoader setups.
Standalone Quest Path Inject via Android package application structures utilizing active LemonLoader steps.
Download Core Assembly (v3.2.1 DLL Build) ↓

Cryptographic Integrity & Security Ledger

Verify file integrity before deployment. Compare the local checksum of your downloaded assets against the official production cryptographic signatures below.

📄 BoneLib.dll
Size: 5.27 MB SHA-256
7ea83638652a5bdc646561ffe18a7071dd3ae328b95c7057f86018b37a37ea56
⚙️ BoneLib.xml
Size: 22.7 KB SHA-256
b2e97b65d3c67f40a8d48e2905c11cc89ab654ba122598effc9b715b9576b74a

To manually validate these signatures on Windows PowerShell, execute the terminal command: Get-FileHash BoneLib.dll. Match the resulting output with the cryptographic ledger blocks documented above to guarantee anti-tamper compliance.

Cross-Platform Deployment & Directory Mapping

The downloaded assembly file must be positioned within precise internal folder locations depending on your target system architecture to initialize cleanly at boot.

PCVR Desktop Target Directory

For configurations utilizing standard desktop runtime managers via Steam, Oculus Desktop, or local launchers, position the assembly inside the root plugins directory:

\BONELAB\Plugins\BoneLib.dll
Note: Do not place this file in the standard Mods folder. It functions as a core engine plugin extension layer.

Standalone Quest Target Directory

For Android standalone internal storage profiles accessible via Android File Transfer, SideQuest, or standalone managers, navigate into the application data path:

/Android/data/com.StressLevelZero.BONELAB/files/Plugins/BoneLib.dll
Note: If the internal Plugins directory is absent, boot the environment fully once via LemonLoader to auto-generate the file tree structure.

💡 Directory Mapping Tip: Deploying the optional BoneLib.xml file into the identical folder adjacent to the DLL asset allows your active code development environment to display inline documentation tooltips automatically.

Changelog & Version Lineage

Review the structural evolution, functional API additions, and systemic stability bug fixes documented across the project tracking lineage.

v3.2.1

Latest Production Release

Commit: 68feb91

Functional API Additions:

  • Added OnPlayerDeath event hook to handle player simulation lifecycle updates cleanly.
  • Added OnPlayerDeathImminent vector listener for upstream fatal damage pre-calculation.
  • Added OnPlayerDamageReceived telemetry tracker to monitor physical impact values.
  • Added OnPlayerResurrected event listener for runtime respawn sequence management.
v3.2.0

Menu Customization & Sound Update

Commit: 12ae8ab

Architectural Improvements:

  • Added integrated menu item tooltips, empowering developers to embed explicit operational descriptors within dynamic configurations.
  • Introduced visual canvas modifications, allowing complete customization of modal overlay color arrays.
  • Deployed streamlined audio processing methods to adjust runtime sound effects, ambient soundtracks, and muffle algorithms cleanly.
  • Resolved overlapping bundle resource collisions that previously generated incorrect interface rendering assets.
  • Fixed a persistence bug where close-commands left visual overlay objects active inside the memory pool.
v3.1.x

UI Refactor & Object Optimization

Cumulative Maintenance
  • Refactored fundamental properties within the core UI classes to resolve multiple visual page rendering bugs.
  • Added dedicated method groups inside the Page hierarchy to facilitate clean purging of nested child components.
  • Fixed structural collisions where dynamic text rendering elements interacted incorrectly with world space objects.
  • Suppressed unnecessary development trace messages inside the diagnostic logs during node purge routines.
v3.0.0

Major Runtime Evolution Blueprint

Commit: 8a0b06b
  • Complete structural update aligning tracking hooks cleanly with major game application version modifications.
  • Reconstructed internal layout operations to enforce robust safety protections, shielding runtime objects from unauthorized thread invocations.
  • Optimized element queries by shifting away from intensive LINQ allocations, maintaining smooth execution loops.
Required Bootstrap Sequence

Step-by-Step Prerequisites Bootstrapping

Before copying the compiled framework assembly into your system, your local execution environment must undergo unmanaged code pre-loading preparation.

1A

PCVR Desktop Preparation

  1. Initialize Mod Manager: Ensure your local desktop simulator folder tree has been actively patched with a clean, fully updated installation of the MelonLoader framework.
  2. Generate Default File Tree: Launch the native game application once with the loader active. Wait for the unmanaged command terminal overlay to spin up and successfully generate the default directories, then close the application.
  3. Inject Assembly Plugin: Take the downloaded BoneLib.dll asset and paste it directly into the newly established \Plugins\ directory.
1B

Standalone Mobile Preparation

  1. Repackage Android Package: Utilize an active mobile optimization kit like LemonLoader to modify, patch, and re-sign your core target application package on the headset storage layer.
  2. Complete Initial Run Phase: Open the modified package inside the virtual headset scene. The initial start sequence may lag for up to two minutes while building native cache allocations. Exit once the loading screen clears.
  3. Map Scoped Storage File: Establish an external file stream connection via ADB or SideQuest, map to the internal system folders, and drop the binary cleanly into the /files/Plugins/ directory path.
Post-Deployment Audit

Runtime Initialization Verification

Validate that your system hook proxy registers cleanly at startup. Monitor your unmanaged execution environment terminal for standard system tracing outputs.

diagnostic_runtime_log.txt
[00:01:12.304] [MelonLoader] Loading Plugins from ‘.\Plugins’…
[00:01:12.415] [MelonLoader] Assembly: .\Plugins\BoneLib.dll
[00:01:12.580] [BoneLib] Initializing core proxy frameworks…
[00:01:12.692] [BoneLib] Hooking into native lifecycle entity structures: OK
[00:01:12.810] [BoneLib] BoneMenu interface pool established successfully.
[00:01:12.945] [MelonLoader] Plugin ‘BoneLib’ v3.2.1 initialized successfully.

PCVR Output Inspection

Review your external runtime debugger terminal overlay immediately upon application startup. If the cyan text elements displaying [BoneLib] lines populate without reporting internal assembly null pointers, your setup is active.

Standalone Mobile Logcat Verification

Because mobile hardware environments lack a visible on-screen command panel interface, mount an ADB utility interface to screen your log streams remotely. Filter your real-time console lookup targeting unity log tags to fetch clean initiation validation callbacks.

Installation Troubleshooting & Deployment Barriers

Encountering initialization initialization trace warnings or missing asset visibility? Resolve common placement discrepancies and local configuration conflicts with these systematic remedies.

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Assembly Blocked by Operating System

Because compiled third-party binaries lack expensive commercial digital signatures, local web browsers or Windows SmartScreen may halt the download process or lock the asset stream immediately upon arrival.

Resolution: Right-click the downloaded BoneLib.dll file, select Properties, locate the security notice block at the bottom of the General pane, check the Unblock checkbox, and apply changes.

Assembly Missing During Console Initialization

If your active diagnostic log output bypasses the initialization confirmation and downstream menu layers fail to activate, the library binary has likely been mistakenly sorted into an invalid destination folder tree.

Resolution: Re-verify that the assembly rests natively inside the root level Plugins folder. Moving it inside the regular asset Mods directory breaks code hooking boundaries completely.
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Fatal Framework Log Crash Cycles

Standalone DLL files cannot execute autonomously inside standard, un-modified game instances. Launching the simulator without an unmanaged script pre-loader active triggers instant data rejection errors.

Resolution: Ensure your underlying mod loader configuration is fully operational before copying over this plugin. PCVR environments require MelonLoader; Standalone Quest environments require LemonLoader.

Quest Directory Visibility Blocks

Modern Android firmware restrictions frequently lock down default visibility permissions over the internal Android/data/ system structure, hiding target directories from normal mobile file explorers.

Resolution: Deploy assets utilizing an external interface setup like SideQuest over an active USB debugging connection, or leverage advanced mobile explorer apps that natively support scoped storage override calls.

Distribution Policy & Intellectual Property Disclaimer

1. Open-Source Attribution & Framework Ownership: The binary assets distributed across this archival index represent compiled releases of BoneLib, which is fundamentally governed under the open-source GNU General Public License v3.0 (GPL-3.0). This digital preservation platform does not assert authorship, exclusive trade rights, or proprietary ownership over the base repository code, structural naming conventions, or compiled internal API blueprints. Full intellectual recognition remains with the original community contributors and copyright holders.

2. Independent Community Archival Role: This webpage serves exclusively as an independent, public-facing documentation directory and alternative storage mirror to ensure software preservation, link redundancy, and developer access continuity. This domain is entirely un-affiliated with, un-endorsed by, and disconnected from any game software publishers, parent corporations, or official platform runtime stores.

3. Comprehensive Liability Waiver: All compiled components, class documentation XML maps, and configuration scripts indexed here are provided on an “As-Is” and “As-Available” basis without functional guarantees or operating warranties of any kind, explicit or implied. Users assume total procedural responsibility for any dynamic assembly alterations, file directory additions, data save validation discrepancies, or system state instabilities that may arise inside their local computer or virtual hardware storage environments following the deployment of these resources.

4. DMCA & Clean Takedown Directives: In strict compliance with digital preservation ethics, this infrastructure operates transparently. If any verified intellectual property administrator or original script contributor requests the removal or modification of specific indexed file branches from this mirror array, direct your clear validation logs to our designated communication channels. Verified removal requests will be processed systematically and completed with maximum efficiency.

Assembly Successfully Stationed?

Now that your unmanaged baseline framework is operational, choose your integration path to maximize system mechanics or initialize custom runtime adjustments.

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Configure Ecosystem & Settings

Ready to fine-tune your simulation? Return to our architecture index to master localized local CFG preference alterations, initialize automatic intro-sequence skips, or map prerequisite dependencies for active multiplayer networks.

Explore Preferences & Configurations →
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Reference API Documentation

Planning to compile proprietary C# scripts? Review the comprehensive runtime implementation bounds, dynamic BoneMenu layout declaration rules, and technical data injection hooks to streamline code integration.

View Technical Native SDK Bounds →